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Cards

All 168 cards, cheapest first. Build a deck to filter and compare them.

The Braincell

  • Braincell

    Bank a Braincell. Spend Braincells to play other cards, or to buy 30 seconds of clock.

1 Braincell

  • 1 Turn Freeze

    Freeze an enemy piece until after their next turn.

  • Backpedal

    Your pawns may retreat one square straight back this turn (no capture).

  • Blood Oath

    Sacrifice one of your pieces, then take two extra moves this turn.

  • Brain Freeze

    Your opponent loses one Braincell from their pile.

  • Brainstorm

    Return every Braincell in your discard pile to your Braincells pile.

  • Cash In

    Bank every Braincell card in your hand, each worth two, but your opponent sees your whole hand until your next turn.

  • Coupon

    The next card you play costs one fewer Braincell (to a minimum of zero).

  • Douse

    Put out the fire on one of your own pieces.

  • Fire Sale

    Discard two other cards to destroy an enemy piece outright.

  • Hoarder

    You don't have to discard down to your hand limit at the end of this turn.

  • Hostage Swap

    Your opponent brings back a captured piece of their choice. You get your most recently captured piece back.

  • Jump

    Give one of your kings or pawns the ability to step onto a wall square, breaking the wall, for the next few turns.

  • Move Again

    Take one additional move this turn.

  • Pawn Armor

    Fit armor to one of your pawns. It can't be captured until an opponent breaks the armor with a Weapon.

  • Pawn Like

    A piece moves like a Pawn for this turn: two squares if it hasn't moved yet, en passant, and it promotes on the last rank.

  • Probe

    Point at a square. Any trap or wall there is destroyed, but you'd better be right, or the card is wasted.

  • Ransom

    Return your opponent's most recently captured piece to the board, and gain 3 Braincells.

  • Recollection

    Take every Braincell in your discard pile back into your hand.

  • Reconnaissance

    Look at your opponent's hand for the rest of your turn.

  • Royal Pawn

    Your king moves like a Pawn for this turn.

  • Shield

    Protect one of your pieces from capture until after your next turn.

  • Sideways Pawns

    Your pawns may also step sideways one square this turn (no capture).

  • Sneak Peek

    Look at the top card of your draw pile.

  • Splash

    Instant. Put out the fire on one of your pieces, even on your opponent's turn, before it burns down.

    Instant

  • Sugar Rush

    Doesn't use your card for the turn. Gain 3 Braincells that must be spent this turn.

  • Thaw

    Unfreeze one of your own frozen pieces.

  • Time Thief

    Take 30 seconds off your opponent's clock.

  • Tripping

    Pawns may move one additional square forward this turn.

2 Braincells

  • Aegis

    Protect one of your pieces from capture for two full turns.

  • All In

    Also costs a card from your hand, one of your pieces, and a piece back to your opponent. Take three extra moves.

  • Armor Piercing

    Break the armor off one of your opponent's pieces, leaving it open to capture again.

  • Assassinate

    Kill an enemy pawn, knight, or bishop outright. Cheap, but only the small pieces are exposed enough to reach.

  • Barter

    Discard two cards at random from your hand, then take any one card of your choice out of your discard pile.

  • Bear Trap: a-file

    Face down: trap the whole a-file. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: b-file

    Face down: trap the whole b-file. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: c-file

    Face down: trap the whole c-file. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: d-file

    Face down: trap the whole d-file. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: e-file

    Face down: trap the whole e-file. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: f-file

    Face down: trap the whole f-file. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: g-file

    Face down: trap the whole g-file. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: h-file

    Face down: trap the whole h-file. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: rank 1

    Face down: trap the whole of rank 1. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: rank 2

    Face down: trap the whole of rank 2. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: rank 3

    Face down: trap the whole of rank 3. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: rank 4

    Face down: trap the whole of rank 4. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: rank 5

    Face down: trap the whole of rank 5. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: rank 6

    Face down: trap the whole of rank 6. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: rank 7

    Face down: trap the whole of rank 7. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Bear Trap: rank 8

    Face down: trap the whole of rank 8. The first enemy piece to land anywhere on it is frozen for two turns.

    Active

  • Big Pockets

    Stays in play. Your hand limit goes up by two.

    Active

  • Bishop Like

    A piece moves like a Bishop for this turn.

  • Blood Pact

    Discard two cards at random from your hand, then resurrect your most recently captured piece where it fell.

  • Deep Chill

    Freeze an enemy piece until after their next two turns.

  • Diagonal Teleport

    Teleport a piece anywhere along its current diagonal.

  • Disarm

    Reveal and destroy every trap your opponent has placed. Does nothing if they have none.

  • Dispel

    Destroy your opponent's most recent active card.

  • Dumpster Dive

    Take the most recently discarded card from your own discard pile into your hand.

  • Espresso Shot

    Doesn't use your card for the turn. Gain 5 Braincells that must be spent this turn.

  • Fault Line Down

    Every piece on the chosen file slides one square toward rank 1. A piece pushed off the edge is captured.

  • Fault Line Left

    Every piece on the chosen rank slides one square toward the a-file. A piece pushed off the edge is captured.

  • Fault Line Right

    Every piece on the chosen rank slides one square toward the h-file. A piece pushed off the edge is captured.

  • Fault Line Up

    Every piece on the chosen file slides one square toward rank 8. A piece pushed off the edge is captured.

  • Flank March

    Send one of your pieces off the board to the margin. It's safe there but can't act until you Rally it back or someone Closes the Border.

  • Flash Freeze

    Instant. Freeze an enemy piece until after their next turn. Catch the piece they were about to move.

    Instant

  • Flash Shield

    Instant. Protect one of your pieces from capture until after your next turn. Play it the moment your opponent lines up a threat.

    Instant

  • Freeze

    Freeze an enemy piece until a Thaw card frees it.

  • Group Thaw

    Unfreeze all of your own frozen pieces at once.

  • Guardian Ward

    Protect one of your pieces from capture until it next moves.

  • Hall of Mirrors

    For the next two turns, every move you make is echoed by the piece on the opposite side of the board making the mirrored move, when that move is legal for it.

  • Horizontal Teleport

    Teleport a piece anywhere along its current rank.

  • Inner Four Left

    Turn the four centre squares a quarter turn counter-clockwise. The rest of the board stays put.

  • Inner Four Right

    Turn the four centre squares a quarter turn clockwise. The rest of the board stays put.

  • King Like

    A piece moves like a King for this turn.

  • Knight Like

    A piece moves like a Knight for this turn.

  • Mental Block

    Your opponent can't spend Braincells on their next turn: no costed cards. They can still bank a Braincell.

  • Midnight Oil

    Stays in play. Once on each of your turns, trigger it to spend 30 seconds of your clock and draw a card.

    Active

  • Necromancy

    Raise your opponent's most recently killed piece back to life on their side, and gain 3 Braincells for the favor.

  • Overclock

    Stays in play. Every Braincell you bank from now on is worth two.

    Active

  • Pawned Off

    An enemy piece moves like a Pawn on your opponent's next turn.

  • Prisoner Exchange

    Return your opponent's most recently captured piece to the board, and take an extra move this turn.

  • Rally

    Bring your longest-marched piece back onto the square it left, if that square is empty.

  • Reanimate

    Place one of the pieces you've turned with Defector onto an empty square, fighting for you now.

  • Recon

    Look at the top three cards of your draw pile and put them back in any order.

  • Rook Like

    A piece moves like a Rook for this turn.

  • Salvage

    Sacrifice one of your own pieces to take the top card of your discard pile into your hand.

  • Second Chance

    Search your own discard pile for a specific card and take it into your hand.

  • Swap Yours

    Swap the positions of two of your own pieces.

  • Trade Up

    Sacrifice one of your own pieces, then resurrect your most recently captured piece where it fell.

  • Vertical Teleport

    Teleport a piece anywhere along its current file.

  • Wrecking Ball

    Tear down every wall on the board.

3 Braincells

  • A New King

    Whatever opponent piece is on f5 becomes their king for this turn.

  • Brain Drain

    Take one Braincell from your opponent's pile onto your own.

  • Break Ground

    Open the rank or file just outside one edge of the board. Pick a square on the board's border; the ground beyond it becomes playable for the rest of the game.

  • Claymore

    Place a face-down claymore aimed at a square beside it. The first piece to land there, yours or theirs, dies; a king loses the game.

  • Close the Border

    Every piece in the margin, yours and your opponent's, is captured.

  • Consolidate

    Pick two of your opponent's knights, bishops or rooks of the same type and pile one onto the other. They now need two turns to bring both back into play.

  • Defector

    The piece your opponent captured most recently switches sides: set aside, recolored as yours, ready to be reanimated.

  • Demote

    An enemy knight, bishop or rook becomes a pawn.

  • Double Time

    Take two additional moves this turn.

  • Efficiency

    Stays in play. Every other card you play costs one fewer Braincell, to a minimum of zero.

    Active

  • Execution

    Kill an enemy rook or queen outright.

  • Grave Robber

    Search your opponent's discard pile for a specific card and take it into your hand.

  • Homecoming

    Send all of your pieces back to their starting squares. A piece with no free home square stays put.

  • Ignite

    Set an enemy piece on fire. Unless it's doused, it burns to nothing in a couple of turns.

  • Initial Resurrection

    Resurrect a captured piece on the square it started the game on.

  • Instant Resurrection

    Resurrect your most recently captured piece where it last stood.

  • Iron Wall

    None of your non-king pieces can be captured this turn.

  • Landmine

    Place a face-down mine on an empty square. The first piece to move onto it, yours or theirs, is destroyed. A king that steps on it loses the game.

  • Lasting Queen

    A piece moves like a Queen for the next two turns.

  • Lasting Rook

    A piece moves like a Rook for the next two turns.

  • Mill

    Curse your opponent: if they ever end a turn with an empty draw pile, they lose the game.

  • Mind Blank

    Curse your opponent: if they ever end a turn with no cards in hand, they lose the game.

  • Move Opponent Piece

    Move one opponent piece to any empty square.

  • Mud Slide Down

    Every piece on the two chosen files slides one square toward rank 1. Pieces pushed off the edge are captured.

  • Mud Slide Left

    Every piece on the two chosen ranks slides one square toward the a-file. Pieces pushed off the edge are captured.

  • Mud Slide Right

    Every piece on the two chosen ranks slides one square toward the h-file. Pieces pushed off the edge are captured.

  • Mud Slide Up

    Every piece on the two chosen files slides one square toward rank 8. Pieces pushed off the edge are captured.

  • Outer Ring Left

    Turn the board's outer ring a quarter turn counter-clockwise. The rest of the board stays put.

  • Outer Ring Right

    Turn the board's outer ring a quarter turn clockwise. The rest of the board stays put.

  • Pickpocket

    Send a random card from your opponent's hand to their discard pile.

  • Pile On

    Stack one of your pieces onto another. They share the square; only the top one can move or be captured, so the piece underneath stays safe until it is gone.

  • Plate Armor

    Fit armor to any one of your pieces. It can't be captured until an opponent breaks the armor with a Weapon.

  • Puppet King

    Whatever opponent piece is on d3 becomes their king for this turn.

  • Queen Like

    A piece moves like a Queen for this turn.

  • Queen's Teleport

    Teleport a piece anywhere along its current rank, file, or diagonal.

  • Revert Last Move

    Undo the last physical move made by either player and its results.

  • Revert Last Play

    Undo the last card played by either player and its results.

  • Rival's Trash

    Take the most recently discarded card from your opponent's discard pile into your hand.

  • Rotate 90° Left

    Rotate the entire board 90° counter-clockwise. Every piece keeps its owner but moves to the rotated square.

  • Rotate 90° Right

    Rotate the entire board 90° clockwise. Every piece keeps its owner but moves to the rotated square.

  • Royal Bishop

    Your king moves like a Bishop for this turn.

  • Royal Decoy

    Whatever opponent piece is on e6 becomes their king for this turn.

  • Royal Knight

    Your king moves like a Knight for this turn.

  • Royal Rook

    Your king moves like a Rook for this turn.

  • Spike Pit

    Place a face-down trap on an empty square. The first enemy piece to move onto it is destroyed. Kings step over it unharmed.

  • Surprise Coronation

    Whatever opponent piece is on c6 becomes their king for this turn.

  • Swap Theirs

    Swap the positions of two of your opponent's pieces.

  • Tectonic Shift Down

    Every piece on the board slides one square toward rank 1. Pieces pushed off the edge are captured.

  • Tectonic Shift Left

    Every piece on the board slides one square toward the a-file. Pieces pushed off the edge are captured.

  • Tectonic Shift Right

    Every piece on the board slides one square toward the h-file. Pieces pushed off the edge are captured.

  • Tectonic Shift Up

    Every piece on the board slides one square toward rank 8. Pieces pushed off the edge are captured.

  • Wall

    Build a wall on an empty square. Pieces can't move onto it or slide through it. Only a piece with Jump can break past. It crumbles after a few turns.

4 Braincells

  • Big Brain

    Double the number of Braincells in your pile.

  • Breakout

    Open the ground just outside the board beside one of your border pieces and march that piece onto it. This is your move for the turn.

  • Corner Shuffle Left

    Cycle the board's four quadrants one step counter-clockwise. Each quadrant moves as a block; pieces keep their place within it.

  • Corner Shuffle Right

    Cycle the board's four quadrants one step clockwise. Each quadrant moves as a block; pieces keep their place within it.

  • Countermand

    Instant. Undo the last card played, yours or your opponent's, even on their turn.

    Instant

  • Death's Reach

    Kill any enemy piece outright. There is no saving it.

  • Grand Reset

    Send every piece on the board back to its starting square. Pieces with no free home square stay put.

  • Grand Theft

    Send two random cards from your opponent's hand to their discard pile.

  • Lightning Strike

    Destroy an enemy piece outright. There is no saving a piece that's been struck.

  • Lightning Strikes Twice

    Instant. Destroy an enemy piece now, even on your opponent's turn. Stays in play; on a later turn of yours, trigger it to destroy a second.

    Instant · Active

  • Lobotomy

    Take two Braincells from your opponent's pile onto your own.

  • Mirror's Edge

    Fold the board top to bottom. Where two pieces share a square, the more valuable survives and the lesser is captured; a tie leaves both. Kings are untouched.

  • Revert Last Turn

    Undo the entire last turn as if it never happened.

  • Revival

    Bring your own most recently killed piece back to life, where it fell.

  • Rotate 180° Left

    Rotate the entire board 180° counter-clockwise. Every piece keeps its owner but moves to the rotated square.

  • Rotate 180° Right

    Rotate the entire board 180° clockwise. Every piece keeps its owner but moves to the rotated square.

  • Rotate 270° Left

    Rotate the entire board 270° counter-clockwise. Every piece keeps its owner but moves to the rotated square.

  • Rotate 270° Right

    Rotate the entire board 270° clockwise. Every piece keeps its owner but moves to the rotated square.

  • Royal Queen

    Your king moves like a Queen for this turn.

  • Scorched Earth

    Every piece except kings and pawns is removed from the board. Removed pieces are captured.

  • Sent Packing

    Send all of your opponent's pieces back to their starting squares. A piece with no free home square stays put.

  • Swap Any

    Swap the positions of any two pieces on the board.

  • Train of Thought

    Ch. 1, Peek: see your opponent's hand this turn. Ch. 2, Drain: take one Braincell from them. Ch. 3, Breakthrough: double your Braincells, then discard.

    Active

5 Braincells

  • Hostile Takeover

    Take your opponent's entire hand into yours. You must discard down to the hand limit before you can end your turn.

  • Purge

    Every piece except the two kings is removed from the board. Removed pieces are captured.