Sugar Rush
Doesn't use your card for the turn. Gain 3 Braincells that must be spent this turn.
Sugar Rush
Doesn't use your card for the turn. Gain 3 Braincells that must be spent this turn.
- Cost
1 Braincell, paid in Built Deck.
- Plays in
Built Deck: up to 3 copies in a deck.
- Timing
Played as your turn's first card, it doesn't use up your one card: you can still play another.
- Role
- Regain. Win back what you've lost or spent: captured pieces, discarded cards, Braincells.
Related cards
- Espresso ShotDoesn't use your card for the turn. Gain 5 Braincells that must be spent this turn.
- BrainstormReturn every Braincell in your discard pile to your Braincells pile.
- Cash InBank every Braincell card in your hand, each worth two, but your opponent sees your whole hand until your next turn.
- Hostage SwapYour opponent brings back a captured piece of their choice. You get your most recently captured piece back.
- RansomReturn your opponent's most recently captured piece to the board, and gain 3 Braincells.
- RecollectionTake every Braincell in your discard pile back into your hand.
Try it
Put it in a deck, then try it against the robot.