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Hall of Mirrors

For the next two turns, every move you make is echoed by the piece on the opposite side of the board making the mirrored move, when that move is legal for it.

Hall of Mirrors
Roles: Modification
For the next two turns, every move you make is echoed by the piece on the opposite side of the board making the mirrored move, when that move is legal for it.
A sketch of the card in use.
Cost

2 Braincells, paid in Built Deck.

Plays in

Built Deck: up to 3 copies in a deck.

Role
  • Modification. Bend the rules: new ways for a piece to move, extra moves, a board that slides or turns.

Related cards

Try it

Put it in a deck, then try it against the robot.